Readonly
canWhether the player can present in VR mode.
The viewing direction.
Readonly
stateThe state of the VR feature.
Whether stereo mode is enabled.
Whether controls using device motion on mobile devices is enabled when not viewing in stereo mode.
The vertical field of view in VR, in degress.
Add the given listener for the given event type(s).
The type of the event.
The callback which is executed when the event occurs.
Remove the given listener for the given event type(s).
The type of the event.
The callback which will be removed.
The virtual reality API which allows you to control the display of 360° VR videos.
Remarks
- See VRConfiguration to configure a source.
- The player utilises the Canvas API internally to render 360° content and is restricted to the same limitations.
- To access
devicemotion
events on mobile devices, a page needs to be served over https on modern browsers.- To access
devicemotion
events on Safari for iOS 13+ you need to request user permission using the DeviceMotionEvent.requestPermission API- iPhone support requires iOS 10: On iOS 9 and lower, iPhone forces HTML5 video to play in fullscreen. As a result, the canvas used by THEOplayer VR will not be visible during playback, since it will be behind the fullscreen video. iPhone users must upgrade to iOS 10 or higher for the full VR experience. Note that iPad is unaffected: VR is supported even on iOS 9 and lower.
- Cross-origin iframes on iOS: iOS blocks cross-origin iframes from accessing
devicemotion
events WebKit bug #152299. As a result, when using THEOplayer inside a cross-origin iframe, the player cannot rotate the VR display to align with the device's physical orientation. Fortunately, this can be worked around by listening fordevicemotion
events on the top frame and forwarding them as messages to the iframe. THEOplayer will automatically handle these messages as if they were nativedevicemotion
events:Example