Interface Canvas

The canvas API which allows drawing the player's current frame to a 2D or WebGL context.

Remarks

This allows for advanced usages of the images, like transformations, drawing and cropping.

Cross-origin restrictions: Browsers place additional security restrictions for cross-origin video content drawn to a canvas. When you draw video content retrieved without proper cross-origin settings to a canvas, the canvas becomes "tainted". A tainted canvas can still be used, but will throw errors when attempting to read pixel data from it (for example when calling getImageData or toBlob).

In order to avoid tainting the canvas, the video content must be retrieved with the proper CORS settings. Set crossOrigin to "anonymous" or "use-credentials" in the TypedSource of your SourceDescription when loading the video source into THEOplayer. This ensures that the content is always retrieved with CORS-enabled HTTP requests, and will not taint the canvas when drawn.

Drawing cross-origin content to WebGL context on iOS 10 and lower: iOS version 10 and lower has a bug that prevents drawing cross-origin video content to a WebGLRenderingContext, even when the proper CORS settings are provided (WebKit bug #135379). In particular, cross-origin 360° videos (using the VR API) only render correctly in iOS 11 and higher.

If you need to support iOS 10 and below, we recommend loading the stream from the same origin as the web page.

DRM protected content: It is not possible to render DRM protected content to a canvas.

Available since v2.12.0.

interface Canvas {
    drawImage(context2D, dx, dy): boolean;
    drawImage(context2D, dx, dy, dWidth, dHeight): boolean;
    drawImage(context2D, sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight): boolean;
    texImage2D(contextWebGL, target, level, internalformat, format, type): boolean;
}

Methods

  • Draw the current frame to a 2D Canvas context.

    Parameters

    • context2D: CanvasRenderingContext2D

      The 2D destination context.

    • dx: number

      The x-axis coordinate in the destination canvas at which to place the top-left corner of the source image.

    • dy: number

      The y-axis coordinate in the destination canvas at which to place the top-left corner of the source image.

    Returns boolean

    Remarks


    - If the video hasn't loaded yet, nothing will be drawn.
    - The first argument is the destination 2D context for the draw operation. The other arguments are passed to the native CanvasRenderingContext2D.drawImage method.
    - see CanvasRenderingContext2D.drawImage().

  • Draw the current frame to a 2D Canvas context.

    Parameters

    • context2D: CanvasRenderingContext2D

      The 2D destination context.

    • dx: number

      The x-axis coordinate in the destination canvas at which to place the top-left corner of the source image.

    • dy: number

      The y-axis coordinate in the destination canvas at which to place the top-left corner of the source image.

    • dWidth: number

      The width to draw the image in the destination canvas. This allows scaling of the drawn image. If not specified, the image is not scaled in width when drawn.

    • dHeight: number

      The height to draw the image in the destination canvas. This allows scaling of the drawn image. If not specified, the image is not scaled in height when drawn.

    Returns boolean

    Remarks


    - If the video hasn't loaded yet, nothing will be drawn.
    - The first argument is the destination 2D context for the draw operation. The other arguments are passed to the native CanvasRenderingContext2D.drawImage method.
    - see CanvasRenderingContext2D.drawImage().

  • Draw the current frame to a 2D Canvas context.

    Parameters

    • context2D: CanvasRenderingContext2D

      The 2D destination context.

    • sx: number

      The x-axis coordinate of the top left corner of the sub-rectangle of the source image to draw into the destination context.

    • sy: number

      The y-axis coordinate of the top left corner of the sub-rectangle of the source image to draw into the destination context.

    • sWidth: number

      The width of the sub-rectangle of the source image to draw into the destination context. If not specified, the entire rectangle from the coordinates specified by sx and sy to the bottom-right corner of the image is used.

    • sHeight: number

      The height of the sub-rectangle of the source image to draw into the destination context.

    • dx: number

      The x-axis coordinate in the destination canvas at which to place the top-left corner of the source image.

    • dy: number

      The y-axis coordinate in the destination canvas at which to place the top-left corner of the source image.

    • dWidth: number

      The width to draw the image in the destination canvas. This allows scaling of the drawn image. If not specified, the image is not scaled in width when drawn.

    • dHeight: number

      The height to draw the image in the destination canvas. This allows scaling of the drawn image. If not specified, the image is not scaled in height when drawn.

    Returns boolean

    Remarks


    - If the video hasn't loaded yet, nothing will be drawn.
    - The first argument is the destination 2D context for the draw operation. The other arguments are passed to the native CanvasRenderingContext2D.drawImage method.
    - see CanvasRenderingContext2D.drawImage().

  • Draw the current frame as a 2D texture to a 3D WebGL context.

    Parameters

    • contextWebGL: WebGLRenderingContext

      The WebGL context.

    • target: number

      A GLenum specifying the binding point (target) of the active texture.

    • level: number

      A GLint specifying the level of detail. Level 0 is the base image level and level n is the nth mipmap reduction level.

    • internalformat: number

      A GLenum specifying the color components in the texture.

    • format: number

      A GLenum specifying the format of the texel data.

    • type: number

      A GLenum specifying the data type of the texel data.

    Returns boolean

    Remarks


    - If the video hasn't loaded yet, nothing will be drawn.
    - The first argument is the destination WebGL context for the draw operation. The other arguments are passed to the native WebGLRenderingContext.texImage2D method.
    - See WebGLRenderingContext.texImage2D().

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