VR
public protocol VR : EventDispatcherProtocol
The player’s VR attributes can be used to change the stereo mode, the viewing direction and the vertical field of view.
Remark
The VR attributes are properties of the vr object, which is accessible through the player object.-
A VR direction object with properties yaw, pitch and roll must be set to change the direction; the values of these properties should be in degrees.
Remark
When using native VR, if you set this property then the configured direction will be the new origin instead of 0,0,0.Declaration
Swift
var direction: VRDirection { get set }
-
Whether stereo VR mode is enabled.
Remark
Setting it to true renders the video in VR; setting it to false removes the VR rendering.Declaration
Swift
var stereo: Bool { get set }
-
Sets or returns the vertical field of view in VR. This value can be a degree in the range of [0, 180]. Increasing this value creates a more zoomed out effect.
Declaration
Swift
var verticalFOV: Int { get set }
-
Adds the event listener of the given EventType.
Remark
When attaching a listener on the wrong object the application will crash.
Declaration
Swift
func addEventListener<E>(type: EventType<E>, listener: @escaping (E) -> ()) -> EventListener where E : EventProtocol
Parameters
type
EventType
of the added event listener. SeeVREventTypes
for possible values.listener
Closure called when event is dispatched.
Return Value
The newly added
EventListener
. -
Removes the event listener of the given
EventType
.Declaration
Swift
func removeEventListener<E>(type: EventType<E>, listener: EventListener) where E : EventProtocol
Parameters
type
EventType
of the event listener to be removed. SeeVREventTypes
for possible values.listener
EventListener
which was added byaddEventListener(...)
.